
Helps that switching between both modes is nearly seamless, so you can toggleīetween the hero-controlled active combat and the more traditional RTS

The constant running between NPCs to exchange approximately one to three lines of dialogue per interaction with occasional breaks to murder a few monsters out in the open world is punctuated periodically by the RTS “dungeons.” These 1-4 player missions are often castle siege or defence scenarios where the player can switch between an aerial RTS mode and hero-based active combat depending on their playstyle and situation.īenefits to both playstyles which makes the gameplay at least fun. The combination of game genres and formats leaves KUF 2 as a boring, grindy mess of fetch quests and extermination missions that feels interminable.

The hybrid nature of Kingdom Under Fire 2 is as fascinating as it is limited.
